Map name: Formal Form

- BRIEF INTRO -
A medium-size bomb defusal map with weird layout.

- KEY FILE INFO -
Key file name: de_form_pro.bsp
Key file size: 1,929,512 Bytes
Key file last modified time: 2014-08-28,16:17:10

- MAP INFO -
Suggested game: Counter-Strike / Counter-Strike: Condition Zero
Suggested mode: Bomb/Defusion
Max supported players: 16T + 16CT

- VERSION -
Map number: #7
Version: Pro version [It's later than any other versions.]

- AUTHOR -
Author: Sivealu
Email: 1392727125@qq.com

- ATTACHED FILES -
Some are not indispensable, but it's strongly suggested to make all files placed to assume the full effect.
maps/de_form_pro.res
maps/de_form_pro.txt
maps/de_form_pro_detail.txt
readme_de_form_pro.txt
czde_piranesi.wad
czritual_standard.wad
halflife.wad
gfx/detail/dt_conc.tga
gfx/detail/dt_grass1.tga
gfx/detail/dt_metal2.tga
gfx/detail/dt_smooth1.tga
gfx/detail/dt_stone1.tga
gfx/detail/dt_stone2.tga
gfx/detail/dt_wood1.tga
gfx/detail/dt_wood2.tga
gfx/env/52h02.txt
gfx/env/52h02bk.tga
gfx/env/52h02dn.tga
gfx/env/52h02ft.tga
gfx/env/52h02lf.tga
gfx/env/52h02rt.tga
gfx/env/52h02up.tga
models/props/tree_gshaded.mdl
overviews/de_form_pro.bmp
overviews/de_form_pro.txt

- DEVELOPMENT -
Editor: Valve Hammer Editor 3.5
Compiler: Vluzacn's ZHLT v33
VIS Parameter: -full
RAD Parameter: -extra -bounce 32

- UPDATE HISTORY -
Beta 0 (2012/07/29) (de-)
- Basic layout
Beta 1 (2012/12/15) (-final)
- Adjusted some crates
- Adjusted the location of the spawn points
- Adopted a group of much more pretty skybox textures
- Deleted some ugly decorations, like the 'lambda sign'
- Deleted some spawn points (from 24 to 16)
- Improved the lighting effects substantially
- Replaced the textures of the road
Beta 2 (2014/03/14) (-truefinal)
- Added some tree models
- Added some crates between CT spawn and Bombsite B to let the CTs get through
- Adjusted some crates
- Improved the details and the lighting effects slightly
- Increased the distance between T spawn and bomb sites
- Increased the health of all the glasses
- Replaced some textures (from Half-Life to CZ Piranesi), with which the ground can grow grass
- Simplified the structures and optimized the FPS slightly
Pro (2014/08/28) (-pro)
- Adjusted some crates
- Fixed most bugs
- Improved the details and the lighting effects slightly
- Replaced some textures (from Half-Life to CZ Piranesi)